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Find mouse coordinates windows 10
Find mouse coordinates windows 10











find mouse coordinates windows 10

Many users have reported that Windows 10 default troubleshooter can resolve mouse problems. Solution 1: Run the Windows in-Built Troubleshooter There are numerous possible tactics to make your mouse work again. Solutions to Troubleshoot Mouse Problems in Windows 10 Once you are sure that there is no glitch with your Mouse or ports, then you can jump on to the next sections in order to try the advanced solutions. Disconnect and re-connect the Mouse, plus, also ensure that Mouse is securely connected to the port.Ensure that all the USB ports are working properly and are not damaged.Try to connect the Mouse to another laptop or PC, in order to ensure whether the Mouse is just not functioning on your system or on another system too.Inspect if the Mouse is connected to the correct port.Just take the line from the current mouse position to the previous one (represented as just a pair of points, or whatever theoretical line representation) and compute the collision of the objects with that line instead of the individual points.Frequently Asked Question (FAQs) Initial Workaround to Troubleshoot Mouse Problems in Windows 10īefore discussing the advanced solutions, here are some possible solutions that you should consider initially. In this case you don't actually need the intermediary points at all. But it all depends on what you actually want to do with those mouse positions (and now would be a good way to tell us).ĮDIT: From your updated question it looks like you need the mouse positions at a high granularity in order to compute the collision of the mouse with some objects. This will also give you a better timing precision than discrete mouse positions. What this basically does is compute each point on a discrete grid that a line from one point to another would have crossed (similar to what your graphics card does when converting a line into discrete pixels), so this will generate each discrete mouse position your virtual mouse path has crossed (ignoring any non-linear mouse movement between measurement points).ĮDIT: If you don't need a discrete line with proper equal-width characteristics a much easier way than messing with line rasterization would also be to just work with floating point positions and do a simple linear interpolation of the end points, like datenwolf writes in his comment. If you on the other hand need those intermediary mouse positions yourself for further computations, you won't get around computing them yourself using some common line rasterization algorithm (like the Bresenham Algorithm, the school book algorithm for line rasterization). If you just want to draw a point for each position the mosue moved over (maybe using OpenGL), draw a line instead. The only way to ensure this is to fill the missing points between the two (possibly far away) mouse positions yourself. That's not possible, since there is no way to let the OS generate mouse events for each and every point a mouse move would have crossed when tracked with theoretically infinite precision. How can I assure that no OGL coordinates are skipped out if I move the Will I add another loop for that to step for all those positions? Now, how can I tell to my program, by implementing Bresenham's line algorithm as mentioned by Christian Rau, that those values generated by that algorithm(not being tracked) have been crossed by the mouse. In a single execution of a loop, the mouse position changed very far from where it was before.

find mouse coordinates windows 10

Suppose mouse.pos = (0, 0) then I moved the mouse fast enough to make the new mouse.pos to (10, 10). These are separate threads to be executed (But not actually a real thread) My program main loop is like this(pseudocode): void Pollevents() I'm not jumping to any conclusion here or assuming something else might you think. How can I assure that no OGL coordinates are skipped out if I move the mouse fast enough? What I am trying to say is that.is a common CPU fast enough to do that (to track all previous events) even if my C++ OGL coordinates converter is very computational expensive? lets say I put very time consuming loops in there? or. In this case, the user moves the mouse very fast, that I assume all of its previous positions are converted into OGL coordinates. How can I determine(this isn't the right term to use I know) that, for every position of mouse in a window space, it gets converted to OGL space(-1, 1).













Find mouse coordinates windows 10